One of Xbox Indie Games’ most successful devs explain what went wrong

One of Xbox Indie Games’ most successful devs explain what went wrong

What went wrong with XNA/XBLIG? by Thomas Steinke on 02/02/13 12:30:00 am 7 comments The following blog was, unless otherwise noted, independently written by a member of Gamasutra‘s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

We need this to understand how you use our service - you can take it out if you like. Cheers, your Blogspire team.

via: www.gamasutra.com

Leave a Reply