Moon Hunters Vita Version Canceled

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Moon Hunters PS Vita PS4
This indie title was on its way to the PS Vita after its successful PS4 launch in North America & its coming European launch but the game is not coming to the Vita anymore.

The developer revealed that it was more difficult to port Moon Hunters to Sony’s handheld and the only way to make it work on the PS Vita was to reduce the game’s quality which was unacceptable for them.
Tanya Short from Kitfox Games personally apologized for the cancellation and that PS Vita Kickstarter backers can either get any other game key (PC or PS4) or a refund of the $15 CAD of the game key value itself.

Its a shame to see a indie title not make it to the Vita but at the very least, the studio is working things out with the backers of the game (the game was a Kickstarter project) who pledged for the Vita version. The developers posted this response on their Kickstarter page and it explains the reasoning behind the games cancellation on Vita further. 

We have examined every possible variant of the next few months/years of our lives, and we have sadly decided that releasing the game on PSVita is not going to be a good effort after all. 🙁 Why? Well, one factor is the engine we’re using, but with all of the advantages Unity offers, I’m loathe to seem like I’m complaining about lack of low-level resource control. And one factor is the platform itself, which is more demanding technically than PS4 or desktop, but I’m loathe to seem like I’m complaining about such a beautiful, well-made piece of hardware.
So, the honest and blunt truth is that the only way we could realistically make it work on Vita is to make the game worse. What this means is that when we looked at how to get it running properly, we had to permanently remove the character portraits, real-time shadows, and loading times were absolutely intolerable. And that was just the beginning — we still had a long, long way to go. So we felt that, with those sacrifices already made, it was unacceptable to reduce the game’s quality further. The upshot is that two years ago, we were arrogant and naive. I personally apologize, as both the promise and the cancellation are my decision (me, Tanya Short), and ask for your forgiveness. I am sorry.
Please do not harass the Moon Hunters programmers, as they have done their best to work with a difficult situation I put them in. I hope I have learned from this mistake. I really hope so.

Source: I Play PS Vita

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