Danny O’Dwyer produces fantastic content and he was part of a really enjoyable documentary series focusing on DOOM. The 2016 DOOM title took the world by great surprise by ending up as a really solid shooter and one of best shooters of this current generation. But the game has a very interesting development history and Danny O’Dwyer discusses with id Software employees the history behind this projects long development history.
In the first part of Noclip’s dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be. [Part 1 of 3]
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