What Went Wrong with Mega Man Mobile? – Digital Foundry


We reported on Mega Man Mobile in the past, with Capcom announcing the Blue Bomber is coming to mobile platforms to kick off the new year. But they have a few issues, which many pointed out? Just how bad are the issues though? Digital Foundry looks over two of the games and finds out, they have a lot of problems.

Running at 15-20FPS, animations being choppy, screen size not looking great and touch controls appearing to not be perfectly responsive; it’s a mess all around. This is a shame, as you can take classic platformers and bring them to mobile. SEGA did that with the help of Taxman and Stealth for Sonic CD, Sonic 1 and Sonic 2.

Capcom likely cobbled together the mobile versions and that is a shame, as on-the-go classic Mega Man is cool. If you want the Mega Man series on the go, I recommend the 3DS Legacy Collection and the PS1 Classic’s versions of Mega Man 1-4 on PSN over the mobile releases.

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