Credit: IGN Entertainment

We have learned today that Nintendo has officially started distributing the Nintendo Switch to a selected number of the press around North America and Europe, where they will be given access to upload hands-on videos of the upcoming games for launch. For example, IGN has generously posted their tease of what’s to come around this week or next week, check out their tweet for more.

We have also learned that someone over at NeoGAF named hiphoptherobot, has received an official retail unit by accident, fully working by an unknown retailer, with a small gallery of pictures and a video accompanied by it for the Nintendo Switch UI, check it out below! (VIDME LINK)

DISCLAIMER: This report includes a leak that may or may not be legitimate and has to be taken with a grain of salt and cautious expectations, do not take it as an official confirmation.

Bonus: You can also see this small PSA about the kickstand and it’s reliability via this GIF posted over at Reddit by RashBandicoot (Original Source is from a video by Andre “Black Nerd” demonstrating the Switch)

A new Pokémon game has arrived on mobile devices! Check out what Pokémon Duel is all about!

EDIT 1 (7:50PM EST on January 24rd 2017): An update from a Senior Editor for Xbox Section at Windows Centralclaiming that he saw similar documents around E3 2016, not the same exact one though..

EDIT 2 (8:08PM EST on January 24rd 2017): Developer from Ori & the Blind Forest clarified some claims mentioned from Digital Foundries statements. It states the Xbox Scorpio is a full next-generational leap in the Xbox family that will support every prior Xbox One release.

All consoles now are x86 PCs and the architecture will remain the same, that’s why Sony was able to quickly iterate on the PS4 and make a beefier version of it. Scorpio is a next-gen machine with the added benefit that all your old games will still be compatible. From this point on, similar to PCs, you’ll not lose your library when you buy a next-gen system. I guess since NeoGAF is confused, Microsoft will need to do a little work to make it clear to everyone that Scorpio isn’t just a half-assed upgrade (which the PS4 Pro kinda is…), but a full blown next-gen machine that’s just backwards-compatible to your current library.


Over just a month after the reveal at E3 2016, Eurogamer (DigitalFoundry) has gotten a developer’s whitepaper from Microsoft for the Xbox Scorpio, now while they talk about specs, it seems that the paper is not really filled with it, but we do know that: ESRAM is gone (But still required for Xbox One Original/S) and that arises from them that we will see a 3.5x power increase on the GPU power and 6TB bandwidth. The article also mentions that there will be a new method of performance increase called “framerate upscaling”, where it smoothes out a 30Hz on CPU but graphics at 60Hz with interpolated animation.

“ESRAM remains essential to achieving high performance on both Xbox One and Xbox One S,” the whitepaper reveals. “However, Project Scorpio and PC are not provided with ESRAM. Because developers are not allowed to ship a Project Scorpio-only SKU, optimising for ESRAM remains critical to performance on Microsoft platforms.”

“We acknowledge that developers may not wish to spend all of the additional GPU resource of Project Scorpio on resolution, and this is not mandated,” the paper says. “To make the best games possible, developers will inevitably spend GPU resource on other quality improvements such as higher fidelity shadows, reflections, texture filtering and lower draw distances. Another option developers might consider is frame-rate upscaling – running graphics at 60Hz but the CPU at 30Hz and interpolating animation.”

Please note that most of the information found is mostly speculation, as the whitepaper detailed do not include many information about the specifications of the console. You can go ahead and read it at Eurogamer. 

It’s been finally confirmed and the wait is almost over. Star Wars Episode 8 will be officially called “Star Wars: The Last Jedi” and will be released on December 15th 2017. It will be written and directed by Rian Johnson and produced by Kathleen Kennedy and Ram Bergman and executive produced by J.J. Abrams, Jason McGatlin, and Tom Karnowski, continuing off from Star Wars: The Force Awakens presumably (no spoilers, please). A press release will be later released providing the fans around the world with more information about the next chapter.

Source: Official Star Wars Blog

Depending on your timezone, you will be able to watch it in less than hour from now, Twitch ALT as well.

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In this excerpt from The Game Informer Show podcast, Game Informer’s editors talk about the odds that a game named Half-Life will ever be released in the future from Valve. Also, Andrew Reiner reveals a few real tidbits that he heard about Half-Life 3’s surprising development.

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No, this isn’t actually really about actual speculation, it is more about the latter part of the video where you get some pretty interesting information about the “development” of Half Life 3 or Half Life 3: Episode 3/4. You see, they were playing around with a slew of ideas and someone has confirmed via an anonymous employee who used to be at Valve (at least according to the video), that it was a mess and they were playing around an RTS or an adventure game with live-action actors (Yes, you read that right, Live-Action Actors in an Adventure Game under the title of Half Life). The GI Show crew also throw around some talk about how studios pitch some ideas that were never coming to fruition even ones that there never ever discussed publicly or implied and overall the rumors as well. Give it a watch.

Following the success of Rainbow Six: Siege’s approach to DLC—where maps come packaged in free updates, but characters and customisations are charged as surplus—Ubisoft has announced it’ll no longer sell expansions required to enjoy the core experience of its games…



It’s an age-old question: what exactly was going on when you laid waste to cartoon ducks with the Nintendo Zapper? The 8-Bit Guy is here to exhaustively explain exactly how this beautiful little accessory worked its magic.

The answer is actually fairly simple. Obviously, the CRT monitor is a big dumb box that doesn’t provide feedback. The gun itself is also not particularly complex. It uses a lens that creates a very narrow focus for the light sensor located at the end of the barrel. When you pull the trigger, that light sensor checks to see if there is white light blasting in its direction.

READ MORE @ Gizmodo »


We hope you’ve enjoyed our month of exclusive content covering Prey from Arkane Studios. We’re excited about this game, and we’re glad that the community submitted questions to ask the game’s creative director Raphael Colantonio and lead designer Ricardo Bare. There are still plenty of mysteries to solve surrounding this sci-fi experience, but Colantonio and Bare shed some light on key details in this episode of the podcast. Check it out if you want to learn more about comparisons to Dishonored, BioShock, and the team’s drive to have a smooth launch on PC.

In this special edition of The Game Informer Show podcast, Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare from Arkane Studios (the creators of Dishonored) answer burning questions from the community about comparisons to BioShock, whether or not you can kill every NPC character like in Bethesda’s Skyrim, and why the team is optimistic about having a smoother launch on PC than Dishonored 2.

Source: GameInformer Via DSOGaming