Welcome, Discover 3WIREL!
Author: Verzu Chase
Megaman X6 is the 6th numerical installment of the mainline X series, and the 7th chronologically (yes Xtreme 2 is somehow canon, no I don’t know how Capcom’s silly plot writers will explain it :D) and with it comes a deviation away from the fast-paced action setting of previous X games to a more exploration based type of game.
Megaman X6 was a game released not long after X5 as a unexplained ending and a dispute on who actually was in charge (answer: Capcom) of the series. It overall is not a very long game and makes up for that by adding a lot more exploration to pad out the gameplay. How does Megaman X6 hold up? Let’s dive in to the review!
In 1995 we had seen First Person Shooters and action games from Blake Stone to PO’ed, titles that experimented or tried refining the genre. We wouldn’t see any real huge leaps in design until after 1996, however Space Hulk: Vengeance of the Blood Angels on the 3DO is a game that stands out quite well from the other First Person Action games of the day.
Based on Warhammer 40k, SHV is an ambitious game. From commanding troops, to weapon variety, and a hint of survival horror, you have a product that attempts to bring in new life to the genre.
(A fellow blood angel)
Criterion, the creators of Burnout, have announced that Burnout Paradise is now free on Games With Gold for a limited time on the Xbox 360. Games With Gold is a monthly program where XBL gold subscribers get free games every month on rotation.
But the excitement doesn’t end there, Burnout Paradise has been added to the Xbox One Backwards Compatibility list as well. Allowing you to buy it on the Xbox One store as well, or if you have a physical copy for the 360, you can play that on the Xbox One console as well!
According to the above leaked image, it seems that Capcom will punish players who rage quit in the middle of a match with an Icon following their profile. This is to let other players know that this person has rage quit before. As well as additional penalties
““Penalties will be incurred for disconnecting during a match, including LP (League Points) reduction, and temporary matchmaking restrictions.””
However, there doesn’t seem to be an indicator to differentiate between rage quitting and disconnection by involuntary causes such as power, errors, connection, etc. Until that is implemented, is is my opinion that this system will likely cause frustration.
It’s been a long time since Surfing was considered a good marketing move for any video game publisher. the last semi-successful (if you can call it that) surfing game was Kelly Slaters Pro Surfer on the PS2. That was way back in 2002!
Surf World Series by Climax Studios, is an attempt to bring back the sub-genre to the fore front. Check out the below info, trailer and screen shots and see for yourself if you are ready for some surfing action:
Set across 5 of the world’s most iconic shorelines, from the infamous Bell’s Beach, AUS to the extreme waves at Waimea Bay, HI, you can dominate the leaderboard arcade style with 45 single player challenges, or rinse the competition in online tournaments against up to 15 other surfers.
Perform some of surfing’s most intense and original tricks, including the Superman and Sushi Roll, against a backdrop of stunning horizons, golden coastlines and surging waves. With 6 playable characters, and millions of ways to customise, create your own unique style and rise to notoriety using only your sick skills and slick looks.
Ride out the toughest waves or wreak havoc on the competition as you battle for the high score, on PC, Xbox One and PS4. In Surf World Series, ramp up the challenge surfing day or night across 3 different multiplayer modes designed to crank your skills to the limit.
GAME has a different vision. It plans to use its physical locations and customer base to create experience hubs – places where gamers can play as well as buy. This is not a new strategy and has sat at the heart of what CEO Martyn Gibbs has wanted to do since he took control in 2012. In 2013, the firm hired Dominic Mulroy to help develop GAME’s in-store offering. Mulroy had operated Gamerbase, which was a business owned by entertainment retailer HMV and charged gamers to play on their high spec PCs (but was closed down after HMV’s own administration woes). Mulroy’s appointment ultimately didn’t amount to anything, but it has remained something that Gibbs is eager to explore.
Then last year GAME acquired events business Multiplay for £20m, and in June this year it used that company’s know-how to develop a gaming ‘arena’ in its Manchester store. This was an area within GAME that is dedicated to consumers playing together, throwing parties and even trialling new products like VR. It is also a place for grassroots eSports tournaments, which the company is eager to move into in a significant way.
Today, GAME has announced it is opening more arenas under the new heading of ‘Belong’… which sounds, frankly, a bit odd.
“We spent an immense amount of time, and I am talking months and months and months, researching what the best names would be to put behind what we want to achieve, which is grassroots right through to professional eSports,” Gibbs tells GamesIndustry.biz.
“From all the research that we were doing, and after we had launched one or two of our arenas, it was really the element of ‘belonging’ that those communities were responding to.
“We didn’t want to be specific around a GAME title or something that could be that easily associated with it.”
I decided to visit GAME’s latest ‘Belong’ outlet in Wardour Street – the firm’s first central London location since it was forced to close its Oxford Street store four years ago. The upstairs looks like your typical GAME shop, albeit a little more spacious than we’re used to. But the significant change is downstairs in the basement, where you’ll find an area for Xbox One consoles, another section for PlayStation 4 gaming, two zones for VR demos (one for HTC Vive, the other for PlayStation VR) and 12 gaming PCs running various titles including Rocket League.
The NFL has announced that teams will be hosting Madden Tournaments for up to $50,000 in cash prizes! Top performers will also have a chance to compete for the final cup to get into the $1 million dollar cash prize pool!
The NFL season ends in early February, but that doesn’t mean the competition will stop.
The league announced Friday that eight NFL teams will hold Madden NFL 17 video game competitions in their respective cities this February and March. Fans can start qualifying on Jan. 9 via online ladder tournaments to determine the top eight players that will compete in each city.
The club tournaments will be played in front of live audiences and stream on NFL team websites and apps, along with the Madden NFL Twitch channel. Gamers will have a chance to win $10,000 in total prizes at each city.
Winners from each market will compete at the Madden 17 Club Series Championship in early April, which has a $50,000 prize pool and provides an opportunity to qualify for the more lucrative 2017 EA SPORTS Madden Championship in May.
The Madden NFL 17 Championship Series, which encompasses all of the qualifying tournaments as well as the final competition, will offer a total prize pool of $1 million. It’s part of EA Sports’ push into eSports.
Here are the dates and locations for the eight club tournaments:
February 18: Minnesota Vikings – To Be Announced
February 25: New England Patriots – Gillette Stadium
February 26: Buffalo Bills – (716) Food and Sport
March 2: Seattle Seahawks – Museum of Pop Culture
March 4: Jacksonville Jaguars – EverBank Field
March 11: Pittsburgh Steelers – Heinz Field
March 19: San Francisco 49ers – Levi’s Stadium
March 22: Kansas City Chiefs – Arrowhead Stadium
The Last Guardian has been in development for years, and many fans of Team Ico’s previous works, ICO (PS2, 2001) and Shadow of The Colossus (PS2, 2005), have been anticipating the best game from the studio yet. The goal of the creators is clearly to tell a story through interactivity instead of directly through writing or speech. The goal is to tell the story visually and through the input of the player, an interesting idea that is usually omitted from other works in the video game industry. However to accomplish this, the gameplay would have to contain a minimal quality so to keep the player engrossed in the mechanics and immersed in the world. Let us break down the game and why this adventure either succeeds or fails in its intended goal