Cobanerman is a YouTuber that covers a number of games, including series like Kirby, Mario and Sonic. His latest playthrough covers the impressive and strong Sonic fan project; Sonic Before the Sequel. It is a game I personally really love and it is nice seeing him cover this enjoyable game on his channel. This is an ongoing playthrough, so the video is the playlist version of his video and will house all the links to his on-going playthrough.

Source: https://www.youtube.com/channel/UCtr2VqYDR7mx0Q15jOfK1vg


Madmind Studio—a recently established independent development studio from Poland—has announced their debut production that has yet to come to life, a first-person survival horror game entitled Agony. As the title suggests, in Agony, we assume the role of an unknown for the moment protagonist (although we know that he is a historical character) who is trying to escape from the depths of hell. Suffering from amnesia, the hero has to explore the hellish environment and interact with other damned souls. What’s interesting, his unique abilities allow him to control encountered people to some extent and even possess simple-minded demons. It eventually turns out that the only way out of hell requires the protagonist to meet the mythical Red Goddess, apparently a some sort of mistress of hell. We have to avoid confrontation and solve logic puzzles to regain memories and save our soul from damnation.

Agony is set to launch in the first quarter of 2017 on PC, PlayStation 4, and Xbox One. The game is being built on Unreal Engine 4 by the above mentioned Madmind Studio, a Polish development studio founded this year. Its employees have previously worked on such titles as Tom Clancy’s The Division, The Witcher 3: Wild Hunt, Sniper: Ghost Warrior 2, Enemy Front, and Real Boxing 2.

VIA: NeoGAF – Source: Gamepressure.com

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Do some games take perhaps a bit too much inspiration from other, more popular games? Let’s find out!

 



Square Enix released this title on iOS and Android platforms recently but many demanded to have the JP-only Vita version localized. After hearing many people’s voices, they responded with the above tweet.

This indicates work on a western Vita version is happening, so will update this post as news develops.

Source: https://twitter.com/SaGa25kawazu/status/736425328613040129



Mobile SEGA title ‘Sonic Runners’ has been running since 2015, with it having mild levels of success for SEGA. The game however will be shutting down on July 27th.

Full Press Release Follows:

“NOTIFICATION OF CLOSURE OF SERVICE

Thank you for your continued support of SONIC RUNNERS. Since launch, the Sonic Runners Team has done its best to provide our users with the most enjoyable play experience possible. It is with great regret that we announce the closure of Sonic Runners, effective from the dates below. We would like express out most sincere thanks to all our users for their patronage and support. The Sonic Runners team hopes that you enjoyed the journey as much as we did.

CLOSURE SCHEDULE: 5/27, 9AM (UTC): Red Star Ring sales end. 7/27, 9AM (UTC): Closure of service.

Any Red Star Rings purchased prior to 5/27, 9AM (UTC) will not be useable or redeemable after closure of service so please use all Red Star Rings by 7/27, 9AM (UTC).

Thank you for playing SONIC RUNNERS.”

The game was meet with issues during its run, including having issues on various with phones heating up as the game running and the high micro-transaction rate soured people on the title.

Source: Sonic Runners Home Page


Fumito Ueda describes puzzles, exploration, combat, and more.

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So, some people on the internet thought it would be a great idea to, bash someone who posted an article about a possible delay to No Man’s Sky at Kotaku, thinking that it was not true, not clever of course.

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If there’s more details, then I might cover more of this story. Stay tuned.


Naughty Dog programmer John “Cowboy” Bellomy stops by to talk about the tools of his trade after spending nearly a decade with Nathan Drake.