Mega Man is a series many love and enjoy. Starting on the NES in the late 1980’s, it was Capcom’s early effort to produce an original game for consoles after having much success making arcade games. While the series continued for many years and had many releases, it’s important to remember the origins of the series.

Through a blending of concepts from arcade titles and the traditional 2D platformer, Mega Man did a lot to feel unique in the genre. But does the original classic hold up today, more so in comparison of the other games in the series?

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Skylanders is a series that has grown massively over the past few years. Originating as a simple reboot for the Spyro series using toys grew into a massive success for Activison & Toys For Bob. But the series had the helping hand of Vicarious Visions, producing a mobile light-gun style game for the franchise. When the series went for yearly releases, Toys For Bob asked Vicarious Visions to make an original Skylanders game for consoles.

This birthed SWAP-Force, being a game taking elements from Vicarious Visions 3DS releases of Skylanders games and Toys For Bob gameplay structure. When it originally released back in 2013, many were impressed with the higher production values and more platforming-focused gameplay. Being the template for all future Skylanders games going forward, does SWAP-Force hold up as a great action platforming adventure?

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2D platformers are a genre of gaming many love and continue to enjoy. They blend a number of mechanics into creating unique and fun experiences, originating from established core foundations. Jumping and shooting with Mega Man, bouncing around on a cane in Ducktales and jumping around with Super Mario; these three games are classics many love today. But what happens when you combined them together?

Say hello to Shovel Knight, the successful Kickstater project from Yacht Club Games that continues to get supported with new content. But the base game released in 2014 to great success. Does this platforming adventure offer a digging good time?

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This is the final platforming title for the Sonic series on the Game Boy Advance and it is in many ways, the Sonic 3&K for the Advance series. The highest stakes for the story, large cast of playable characters and it also re-introduces the Tag Mechanic that Knuckles Chaotix featured.

With the Nintendo DS on the horizon around the time this was released, many were looking toward the DS for Sonic’s future. But does Advance 3 close out the Blue Blur’s Game Boy Advance adventures well?

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Sonic Rush released during the ‘Dark Age’ of Sonic, the same year Shadow the Hedgehog came out. After the release of Sonic Advance 3, Dimps moved on to the Nintendo DS, producing the next game in the portable Sonic series.

Sonic Rush is the logical evolution of the Advance series, with it’s introduction of the Sonic Boost as a core gameplay mechanic. This later rippled into the console games and became a mainstay mechanic for the Blue Blur.

Does this humble origins of the Sonic Boost offer a great experience for the Nintendo DS? Or does it crash from going a bit too fast?

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This game is the sequel to Sonic Advance and it changes a lot from the original. Having a focus on speed rather than platforming and containing more linear level design, we have a very different 2D adventure.

This feels more like a ‘transition’ game between Classic Sonic-style gameplay and the 2D Boost Formula created with later Sonic games. With that in mind, Sonic Advance 2 blends classic 2D Sonic level design with a focus on speed evolving the core 2D formula in new ways.

Does this transitional game end up being a success for SEGA and Dimps?

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Sonic the Hedgehog on the SEGA Genesis/Mega Drive is one of the most iconic games in the industry, as it helped SEGA find footing in the console space against Nintendo’s SNES back in the early 90’s. Sonic is still around today but he had humble origins with his very first adventure.

Sonic was made to be anti-Mario and was built to have speed-focused level designs. It resulted in one of the most iconic gaming characters being created and many love the series to this day.

We covered the series many times on 3WIREL but I feel like today is a great day to dash through his Genesis adventures back-to-back. Lets take a look at the game that started it all and see if the game holds up today as a fun action/platformer.

Lets roll into action and see what Mr. Needlemouse has to offer in his very first adventure!

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Sonic Advance is a huge game despite it’s small nature. It is not only Sonic’s first 2D adventure post SEGA’s departure of making consoles but one of the very first Sonic games to grace a Nintendo console. With high expectations, SEGA got Sonic Team & Dimps to produce a new 2D Sonic for the Game Boy Advance.

With this new hardware at the time, can SEGA prove that the GBA can handle a little blast processing?

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Sonic got a few spin-offs on the GBA outside of Sonic Advance Trilogy; Sonic Battle was developed by Sonic Team and it is a sudo-3D brawler for the platform. The series entered the fight game genre in the past with Sonic The Fighters but with the jump to the GBA, Sonic Team went in a more Smashing direction for Sonic Fighters.

With a story mode, multiplayer support and custom-character movesets, does this game age well and offer fun brawling combat? Lets find out!

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