The Blue Blur was on a good run from 2010 through 2012 with games that were both commercially and critically successful, rebuilding the series brand. But SEGA wanted to try out a new formula, so they let Sonic Team experiment with the 3D formula they nailed down with Sonic Colors & Generations.

Say hello to Sonic Lost World, blending the series 3D platforming from the Adventure days with level designs/ideas that might be inspired by the red plumber’s tour through the galaxies. But we are talking about the 3DS version of Lost World, the first 3D platformer in the series to release on a handheld.

Does Sonic dash successful in 3D on the go? Lets find out!

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Nintendo is infamous for producing the Mario Kart series over the years and many love the franchise to this day. Offering fun racing action for the entire family that sometimes can make you want to toss the controller at the wall (curse you blue shell!) but you still come back to for one more round. It is a legacy series for Nintendo and many systems get one Mario Kart per generation.

Early in the 3DS’s life cycle, we saw the release of Mario Kart 7adding new elements and mechanics to the series. Do these changes help create a better kart racing experience? Lets find out!

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When taking a console series and transitioning it to mobile platforms, it can be difficult to capture the feeling of the source material in making the game ‘work’ on touch screen focused devices. You need to think of careful design ideas to capture the feeling and soul of the source material but using it in a new way. Square Enix Montreal was able to accomplish this with the title Hitman GO, making that franchise work on mobile devices in a clever way.

Tomb Raider from the PlayStation One era is focused on platforming, puzzle solving and exploring dangerous ruins. So how do you make that work on mobile? And does this mobile game find a home on consoles?

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