The 2D Platformer is a genre that is iconic to many. It requires you to have fast reflexes and tight control over your character but it needs quality level design to unlock the full potential for gameplay. The 2D Super Mario games have done this for decades, starting with Super Mario Brothers on the Nintendo Entertainment System and continued with games like Super Mario Brothers 3 on the NES and Super Mario World for the Super Nintendo’s launch.

While 2D Mario came back in 2005 with New Super Mario Brothers many had one question; ‘What if I can make my own Mario levels…….’ and that is a good question. With the tight and quality gameplay that Nintendo has perfected over the years, how would it react to levels that the player constructs?

Super Mario Maker answers this question and after a successful release on the Nintendo Wii U, the game leaps on to the Nintendo 3DS with it’s own version of Super Mario Maker. Does it’s new portable home help the game become an even stronger experience? Or does it suffer from being on the 3DS?

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The Last Guardian has been in development for years, and many fans of Team Ico’s previous works, ICO (PS2, 2001) and Shadow of The Colossus (PS2, 2005), have been anticipating the best game from the studio yet. The goal of the creators is clearly to tell a story through interactivity instead of directly through writing or speech. The goal is to tell the story visually and through the input of the player, an interesting idea that is usually omitted from other works in the video game industry. However to accomplish this, the gameplay would have to contain a minimal quality so to keep the player engrossed in the mechanics and immersed in the world. Let us break down the game and why this adventure either succeeds or fails in its intended goal

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Final Fantasy XV has a very interesting history behind it, an it may be one of the most important games Square Enix will release given what this game may or may not do for their biggest franchise and the company as as whole on the Japanese side of its production studios. To explain this I’ll go briefly over a bit of history to make sure the readers understand why this is by.

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Visual Novels can offer us a number of adventures, as due to the story-heavy nature of the genre, they can engage the player through narrative hooks and adventure game elements. They can also offer visually impressive experiences that suck you into the world of the game, making you treasure your journey across many playthroughs.

The visual novel Root Letter for the PS Vita and PS4 platforms honors the visual novel genre with impressive it’s impressive presentation, enjoyable writing and mystery-novel elements. But does the game complete it’s goal in offering a rewarding adventure?

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