One of Xbox Indie Games’ most successful devs explain what went wrong

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One of Xbox Indie Games’ most successful devs explain what went wrong What went wrong with XNA/XBLIG? by Thomas Steinke on 02/02/13 12:30:00 am 7 comments The following blog was, unless otherwise noted, independently written by a member of Gamasutra‘s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company. via: www.gamasutra.com

Patcher’s unrealistic 240fps prediction for PS4.. (Responding to him?)

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Everybody, including me (Author of this post..) are excited about next gen of Consoles (PC master race are already in!) but.. We hate some Analysts who most of the time who bring unrealistic expectations about the Video game industry, like Patcher, as everybody expected.. Let me start.. Sony’s new console will feature graphics chips developed by Advanced Micro Devices Inc. and processors capable of rendering games at 240 frames per second, Pachter said. Current-generation games typically render at 30 or 60 frames per second. As … Read More

Players Accuse Tiny Tina From Borderlands 2 Of “Verbal Blackface,” Gearbox Writer Says He’ll Change Her If Racist

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Players Accuse Tiny Tina From Borderlands 2 Of “Verbal Blackface,” Gearbox Writer Says He’ll Change Her If Racist RSS Today, an argument broke out on Twitter between Anthony Burch, lead writer on Borderlands 2, and a few players who think that Tiny Tina is a racist character. The issue, as some folks saw it, was that Tiny Tina appropriated African American lingo. See above video, which showcases Tiny Tina dialogue, if you want reference. via: kotaku.com

Apple Patents Plastic iPhone Without Home Button

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Apple Patents Plastic iPhone Without Home Button Tom’s Hardware > News > Solutions > Tablets and Smartphones > Apple Patents Plastic iPhone Without Home Button Apple Patents Plastic iPhone Without Home Button 12:00 AM – February 3, 2013 by Zak Islam – source: FPO Believed to be the much rumored low-cost iPhone. via: www.tomshardware.com

It’s official: XNA is dead

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It’s official: XNA is dead Microsoft has confirmed that it does not plan to release future versions of the XNA development toolset. A blog post from developer Promit Roy earlier this week apparently detailed Microsoft’s plans to fully retire the XNA Game Studio tools on April 1, 2014, while also suggesting that the future of API collection DirectX is uncertain. via: indiegames.com

Will ‘Grand Theft Auto 5′ Top ‘Call of Duty’ in 2013?

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Will ‘Grand Theft Auto 5′ Top ‘Call of Duty’ in 2013? Sometimes it takes a giant to slay a giant, and in the case of video games there is no bigger giant than Activision’s Call of Duty franchise. A perennial “best selling game of the year” title holder, Call of Duty is poised to continue said tradition in 2013, that is if it can fend off some pretty stiff competition. via: gamerant.com

New Sherlock Holmes game announced, uses Unreal Engine 3

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New Sherlock Holmes game announced, uses Unreal Engine 3 Focus Home Interactive recently announced a new game in the Sherlock Holmes series called Crimes & Punishments. In development by Frogwares, the adventure game will feature eight cases in which players will guide Holmes through “important moral choices instead of simply enforcing justice by the book. via: www.joystiq.com

The Dreamcast lives on thanks to a pair of new games

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The Dreamcast lives on thanks to a pair of new games The Dreamcast has been dead for well over a decade, but the venerable console’s library still grows to this day. Slowly but surely independent developers continue to release games the platform, such as Gunlord, hoping that its vocal community of supporters still care enough to support “brand new retro games.” And it appears that they do. via: www.destructoid.com