Frontwire Games had the lofty goal of rebuilding Free Radical’s version of Battlefront III on the PC through a deal with Valve, releasing through their Steam platform. Sadly, it was announced today that the project is getting shut down for now thanks to EA and Lucasfilm C&D the project.
As of late, we have been creating a big media buzz with the announcement of our on Steam distribution deal. We have garnered a growing fan base of over 30,000 people in a little over three months. We have showcased original music and even announced our new charity The Frontwire Foundation, none of which could have been made possible without the support from all of you. It’s crazy! Our hopes have been so high, we could almost touch the clouds. That is why the nature of this letter is so bitter-sweet.
On Wednesday June 22, 2016, we received a letter from Lucasfilm requesting that we halt production of Galaxy in Turmoil with any Star Wars related IP at once. Rather than laying down at the first sign of trouble, I requested a meeting with the Lucasfilm executives to discuss our project and to find some common ground to work with. Honestly, I didn’t expect too much negotiation to occur. But much to my surprise, executives at the top of Lucasfilm agreed to meet. A week later, that meeting took place.
Rather then things going sour, Lucasfilm was very kind too Frontwire Games, telling the developers that they cannot make game using the Star Wars IP, but they can use the original assets they built to make a Battlefront inspired title.
With a new plan in mind after having the interview, they are making Galaxy In Turmoil as a new IP in the future with plans for a single player campaign, 64-player online multiplayer and more coming to the project. No word on a release date or when the demo they are promising is coming out for this, but its nice to hear that the project isn’t dead and in some ways, is getting rebooted into a brand new Star Wars-inspired adventure.
This indie title from the minds behind Limbo recently released on Xbox One and PC, but it appears that it will land on the PlayStation 4 in the future. Wario 64 on Twitter shared his findings that the trophy listings of the game came out, which means that a PlayStation version is in the works.
After clicking this link, you will see that its for Sony’s PlayStation 4, so the game will be coming to the PS4 in the future. This happened with other games in the past, like how for a long time, Valkyrie Drive (Vita) had English Trophies listed but it never came out in North America or Europe, but not long ago was officially announced for western markets later this year.
This could happen for Inside in the future, so maybe we will hear more from Playdead Games in the future regarding the PlayStation 4 version of this title.
We reported in the past on Windows 10 apps coming to the Xbox One but Microsoft announced that the big summer update for the Xbox One is releasing now, with the announced features that are part of this update being listed below.
Improved Game Collection
Language Region Independence
Xbox and Windows Store convergence
Facebook Friend Finder
Improved sharing on Xbox One (Game DVR and Screenshots)
Xbox App on W10:
60 fps game clip recording with the Game Bar
Top Windows 10 PC games show up on Xbox Live
Windows Game Bar improved full-screen support
This is great news for Xbox One users and we will be reporting more on Xbox related news as information come out.
The studio behind the indie hit Rouge Legacy is working on a new project and on Twitter, stated that it will be there take on the Brawler genre. For those unaware of this genre of gaming, it is games like Streets of Rage, Scot Pilgrim or Double Dragon; you go left to right on a set path as you beat up various foes in your way.
Very excited to learn more about this game and we will likely hear more from Cellar Door Games regarding this project in the future
Pokemon GO is a popular game that many have enjoyed around the world, but the game isn’t finished yet; more generations are coming to the game alongside additional features and bug fixes. It is a platform and will continue to grow over time. This means updates will come out that sometimes remove things people like from the original release, as that is what happened the other day.
– Avatars can now be re-customized from the Trainer profile screen
– Adjusted battle move damage values for some Pokémon
– Refined certain Gym animations
– Improved memory issues
– Removed footprints of nearby Pokémon
– Modified battle damage calculation
– Various bug fixes during wild Pokémon encounter
– Updated Pokémon details screen
– Updated achievement medal images
– Fixed issues with displaying certain map features
– Minor text fixes
The following is part of the most recent update to Pokemon GO and the removal of footprints (an indicator on where nearby Pokemon are located) is gone after bugs regarding this feature came out.
Street Fighter V has had less success then Capcom expected.
Capcom did their FY2016 Q1 report today and with that they updated their list of million sellers. According to that less than 100k units of Street Fighter V were shipped on the whole quarter (that’s from April 1st to June 30th), it shows it’s LTD as 1.4m which is the same exact number they gave back in May.
Does this means the game stop selling entirely? No, it just means Capcom barely shipped any copies, and that by June 30th they still haven’t sold what they shipped by March 31st.
Capcom wanted to sell 2m units by March 31st. Keep in mind this is well before Evo.
Being announced by the developer @yagnbing, this project is not complete yet but what is shown in the trailer looks very impressive. The combat looks to take inspiration from Devil May Cry with worlds & character designs having similar looks to Final Fantasy XV. Going to post below some comments the developer made on Twitter about the project, as not much is known aside from this trailer that came out today.