In previous episodes of Game Maker’s Toolkit, I’ve talked about the need for games with smaller open worlds, and the joy of exploring without hand-holding. Here’s why Deus Ex: Mankind Divided deserves credit for delivering both.
In previous episodes of Game Maker’s Toolkit, I’ve talked about the need for games with smaller open worlds, and the joy of exploring without hand-holding. Here’s why Deus Ex: Mankind Divided deserves credit for delivering both.