2D platformers are a genre of gaming many love and continue to enjoy. They blend a number of mechanics into creating unique and fun experiences, originating from established core foundations. Jumping and shooting with Mega Man, bouncing around on a cane in Ducktales and jumping around with Super Mario; these three games are classics many love today. But what happens when you combined them together?
Say hello to Shovel Knight, the successful Kickstater project from Yacht Club Games that continues to get supported with new content. But the base game released in 2014 to great success. Does this platforming adventure offer a digging good time?
Sonic the Hedgehog on the SEGA Genesis/Mega Drive is one of the most iconic games in the industry, as it helped SEGA find footing in the console space against Nintendo’s SNES back in the early 90’s. Sonic is still around today but he had humble origins with his very first adventure.
Sonic was made to be anti-Mario and was built to have speed-focused level designs. It resulted in one of the most iconic gaming characters being created and many love the series to this day.
We covered the series many times on 3WIREL but I feel like today is a great day to dash through his Genesis adventures back-to-back. Lets take a look at the game that started it all and see if the game holds up today as a fun action/platformer.
Lets roll into action and see what Mr. Needlemouse has to offer in his very first adventure!
Nintendo is infamous for producing the Mario Kart series over the years and many love the franchise to this day. Offering fun racing action for the entire family that sometimes can make you want to toss the controller at the wall (curse you blue shell!) but you still come back to for one more round. It is a legacy series for Nintendo and many systems get one Mario Kart per generation.
Early in the 3DS’s life cycle, we saw the release of Mario Kart 7, adding new elements and mechanics to the series. Do these changes help create a better kart racing experience? Lets find out!
When taking a console series and transitioning it to mobile platforms, it can be difficult to capture the feeling of the source material in making the game ‘work’ on touch screen focused devices. You need to think of careful design ideas to capture the feeling and soul of the source material but using it in a new way. Square Enix Montreal was able to accomplish this with the title Hitman GO, making that franchise work on mobile devices in a clever way.
Tomb Raider from the PlayStation One era is focused on platforming, puzzle solving and exploring dangerous ruins. So how do you make that work on mobile? And does this mobile game find a home on consoles?
Shantae is a series that has been around since 2002 and has danced it’s way into the hearts of many gamers over the years. Hopping to the beat of Risky’s Revenge, swash-buckling across the wicked seas in Pirates Curse and currently being a strong example of a successful Kickstarter project.
Half-Genie Hero marks many firsts for the franchise; coming to high definition consoles, coming off a game without Shantae’s transforming powers and riding on the back of a successful Kickstarter. So saying expectations for this title is high might be an understatement. But as Pirates Curse and Adventure Time: Secret of the Nameless Kingdom prove, WayForward is a skilled developer.
Do they dance through the danger to offer one of the series biggest adventures?
Role playing games have you explore dangerous locations and push your party into great dangers. But when the battle is done, most of the time, they just chug down a potion and keep marching on. When people fight dangerous battles in real-life, they face horrible stress and emotional trauma. So what happens, when you blend the dark realities of battle with basic mechanics of the traditional role playing game?
Say hello to Darkest Dungeon, a Kickstarted role playing adventure that crept it’s way to the PS Vita and PS4 in September 2016 after a successful launch on PC years ago. Does the title’s interesting mechanics help it elevate above other role playing games on the Vita?
Shantae is a series of games that has defined WayFoward since the release of Shantae on the Gameboy Color. They worked on many other productions before Shantae but it was their very first original franchise and with amazing animation, charming cast and solid core mechanics, the series only grew as future releases came out in the future.
In 2015, after many years of waiting, Pirates Curse finally released on 3DS and Wii U, having a PC and PS4 version not long after. Changing up the formula a bit with pirate abilities and more linear structure, does Pirate’s Curse offer a fun experience to both newcomers and fans alike?
Final Fantasy XV has a very interesting history behind it, an it may be one of the most important games Square Enix will release given what this game may or may not do for their biggest franchise and the company as as whole on the Japanese side of its production studios. To explain this I’ll go briefly over a bit of history to make sure the readers understand why this is by.