Nintendo Hosting GDC Panel for ‘Zelda: Breath of the Wild’ March 1st
Nintendo has heavily pushed the upcoming Zelda release ‘Breath of the Wild’ when promoting the Switch, considering it’s not only one of the publishers biggest games in years but also from the fact Breath of the Wild is a launch game. To continue getting people excited, Nintendo and members of the Zelda team are discussing the game at a panel at GDC in the near future.
Three developers behind The Legend of Zelda: Breath of the Wild will host a panel at the upcoming Game Developers Conference in San Francisco. The panel, “Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild,” will feature game director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta. The panel is scheduled to be held 11 a.m. to 12:30 p.m. on March 1 at the Moscone Center.
For decades, The Legend of Zelda series has been recognized as a trailblazer in game design that has influenced countless other games and developers. The latest game in the series, The Legend of Zelda: Breath of the Wild for both the Nintendo Switch and Wii U systems, introduces wide-ranging changes that break with many of the traditional conventions of the franchise. (Photo: Business Wire)For decades, The Legend of Zelda series has been recognized as a trailblazer in game design that has influenced countless other games and developers. The latest game in the series, The Legend of Zelda: Breath of the Wild for both the Nintendo Switch and Wii U systems, introduces wide-ranging changes that break with many of the traditional conventions of the franchise. The panel will provide an in-depth look at how these convention-breaking changes were implemented.
The panel will take place two days before Nintendo Switch, Nintendo’s new home system, and The Legend of Zelda: Breath of the Wild launch. For those who are not attending GDC, a video of the panel will be available at http://www.gdcvault.com the following week.
This is great news and people will get a better idea on how it released on the Switch, what went into the development, how was the open world created and how did the team maintain the Zelda spirit in this new adventure for Link.
Source: Nintendo Press Release