[STEWARD] 3 Gnomes Games: Toby’s Topsy Tale – Final Devlog (Coming October 17)
In this #devlog I show my process of making scenes in Unity and my level design. This goes from the concept art stage (quick sketches) to the fully fleshed out game mechanics and objects that are completely playable.
I also put a lot of emphasis on polish and game feel!
This developer log features a look at some of the things I’ve been working on and even a glimpse at some of the 2D Platformer inspired worlds and First Person sections of the game!
I use Unity, Playmaker, and Blender 3D to make my indie game, called Toby’s Topsy Tale which was funded on Kickstarter. It is a psychological horror 3D platformer with Lovecraftian elements (which means inspired in part by the works of H.P. Lovecraft and Super Mario).
These dev logs are meant to serve as a way for me to track progression as I work towards my dream of being a solo indie game dev. Game design is hard but it’s easier with such a great community! I’m hoping it won’t be long before the game is ready to launch on Steam!
For the record, I make my games with no coding (using playmaker which is similar to Bolt) and with no school or formal education in game design, meaning I’m entirely self taught. I only express this because I’m hoping it makes you realize that no matter what YOU can make video games as well!This is hopefully of interest to people who play games as well as those actively pursuing their indie game dev journey and those who have an interest in someday learning how to make games!
Keep up the motivation!
Signed,
Steward the Bird