One of Xbox Indie Games’ most successful devs explain what went wrong
![One of Xbox Indie Games’ most successful devs explain what went wrong One of Xbox Indie Games’ most successful devs explain what went wrong](https://i0.wp.com/3wirel.com/wp-content/uploads/2018/07/blog11-1-1.gif?fit=1%2C1&ssl=1)
One of Xbox Indie Games’ most successful devs explain what went wrong
What went wrong with XNA/XBLIG? by Thomas Steinke on 02/02/13 12:30:00 am 7 comments The following blog was, unless otherwise noted, independently written by a member of Gamasutra‘s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.
via: www.gamasutra.com