One of Xbox Indie Games’ most successful devs explain what went wrong

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One of Xbox Indie Games’ most successful devs explain what went wrong

One of Xbox Indie Games’ most successful devs explain what went wrong

What went wrong with XNA/XBLIG? by Thomas Steinke on 02/02/13 12:30:00 am 7 comments The following blog was, unless otherwise noted, independently written by a member of Gamasutra‘s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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