Infamous Second Sun & First Light – PS4 Pro Enhancements Detailed from Sucker Punch

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The studio behind the PS2 Sly Cooper games and the PS3/PS4 Infamous titles is known for pushing hardware quite far, with the two Infamous PS4 titles (First Light & Second Son) doing a lot in showing off the hardware of the PS4 very early in it’s life cycle.
They care coming back to these two Infamous games and are making them look even more impressive with plans for PS4 Pro Support.

First up is HDR. When we re-worked our engine to create Infamous Second Son for the PS4, we had a strict focus on realistic lighting and exposure. We wanted the art direction and tech to reflect realism in a way that immerses players in the damp, rainy streets of Seattle. We did a lot of work to ensure our sky, sun, and light sources felt like the real thing. So why is HDR such a big deal now? This patch, along with an HDR capable TV, pushes those crazy bright values even further.
The second reason is in the smaller details. In both games, the Seattle city streets are filled with incredible art from our hard working art team. Signs, coffee cups, puddles, fall leaves — this world is filled with little touches waiting to be noticed. With PS4 Pro’s increased resolution, those touches are even more crisp. You can see detail on bricks and signs that previously went unnoticed. When we created the Seattle landscape, we had a goal to make everything wet. That means reflections of those details on every surface. It also meant a fair amount of specular aliasing. The increased resolution improves this and many other alias issues. And if you don’t have a 4K TV, you’ll still see a smoother image as the PS4 Pro will scale down to match your 1080p display.
The third — and best — reason to revisit the Infamous games on PS4 Pro is simple: the powers look amazing. Delsin’s smoke powers and Fetch’s neon powers are particularly impressive. Watching the original effects now in 4K and HDR, I notice details I didn’t even know existed. For example, when Fetch does a ground pound, waves of brilliantly flickering particles erupt in all directions. We even improved photo-mode to let you pause on powers. My favorite is winding up Fetch’s ultimate neon bomb and then quickly activating photo-mode to pause and observe the thousands of emissive particles bits forming around her.

Source: PlayStation US Blog

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