Dragon Quest Heroes I & II is coming to the Switch in-time for the Japanese launch for the console. It’s great to see Square Enix support the Switch through a major release like this one, but one does wonder, what does this iteration of Heroes I and II have over the PS4 release?
First, HD Rumble is being implemented. You will feel vibration from the Joy-Con when slashing enemies, and it differs for each monster. If you slash a Slime for example, it gives off something like a jelly feeling, and if you slash a Golem, a rough / hard vibration will be felt. Also, while you are slashing a bunch of enemies, you’ll be able to notice that a Metal Slime is hidden somewhere in the crowd.
While it may not look quite as visually striking as the PS4 edition, the difficulty level and game balance has been adjusted for the Switch release of Dragon Quest Heroes. Improved elements introduced for Dragon Quest Heroes II will now be applied to the first game. More details will be announced during a live stream just before the release.
Regarding content specifically, Square Enix is including Ragnar McRyan from Dragon Quest IV as a new character. Malroth from Dragon Quest II is also appearing as a boss.
It’s clear that effort is being put to make this feel special on Switch and inclusion of more content to both games alongside HD rumble being supported ensures Dragon Quest Heroes I and II will have great homes on the Switch platform.
Source: Nintendo Everything