Bethesda released a statement today saying the following regarding mods on the PS4 versions of Fallout 4 & Skyrim Remastered.
After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition. Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive. We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available. We will provide an update if and when this situation changes.
What makes this interesting, is that technical issues are at play here preventing mods on PS4.
PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update. Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update. PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit.
So it sounds like simply a Sony issue and something Bethesda still wants to happen….but that isn’t the full story. One major reason for the lack of modding support on PS4 is because Sony wants Bethesda to Quality Assure each mod, which is something Bethesda does no want to do. Quotes from a NeoGaf Member by the name of Dyson Industries explain this well.
Actually, it is. I was just forwarded this from a very strong source.
Sources: Bethesda.Net & NeoGaf