New update is hitting Rocket League with a new mode called Rumble being added into the game. Below the source link will be a comprehensive breakdown of the update.
Sources: NeoGaf via Rocket League Website
SteamOS and Mac Beta Versions
Yes, it’s really happening! After several delays (and our sincerest apologies about that, btw), the SteamOS and Mac versions of the game will finally be available for download. An important thing to note, however, is that both versions are still considered “beta,” with a handful of known issues that we’ve detailed below. It should also be said that while other Linux platforms may work, the SteamOS version of the game is the only Linux client that we’re “officially” supporting during the beta period. Likewise, the Mac version may or may not work on older systems with an integrated video solution, but a dedicated GPU is highly recommended (Macs from 2013 and after should be okay).
We will continue to make improvements to these versions of Rocket League in future updates, and we thank you for your patience in waiting for it. And now, the SteamOS/ Mac “known issues” list:
-The correct store page for DLC purchased through the Showroom doesn’t show up
for –Big Picture users. This is a Steam client-specific issue that Valve will be
fixing in an upcoming patch
-There are occasional crashes when exiting from a match to the main menu
-The statues in Urban Central do not display correctly
-You may experience intermittent blurring issues
-(Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver
solution to use them
One of the most popular community requests we’ve seen is the addition of a Party Chat option and with the Rumble update, you’ll finally get one. This new feature will be accessible both in-game and while navigating the menus, with all sent messages being delivered to party members whether they’re in a match or not.
To trade with players on your platform, form a party with a friend, hit “Invite to Trade,” and swap away! Common and Premium DLC items cannot be traded, while Crate items and Keys can be traded seven days after purchase (NOTE: Key trading is only available for PS4 and Steam PC players).
Enhanced Team Customization
Players can now customize their car per team with new “Equip to Blue” and “Equip to Orange” options. An expanded primary color palette gives players more options for car colors, including additional shades for the Orange Team and Green shades for the Blue Team!
Create up to ten Car Presets and save your favorite configurations for easy access. Car Presets can be named and quickly swapped between in the Garage, and you can try the “Randomize Preset” button to try out new builds!
Team names and colors in Private Match
Specify Team Names for both teams in Private Matches, and watch as the names appear on the scoreboard! Team Colors are customizable too, and Arena colors will change depending on your team color choice.
Crates and Keys
As Rocket League’s competitive scene continues to grow, our support for its players need to grow with it. With that in mind, the Rumble patch will introduce an all-new “Crates and Keys” system that will help fund our upcoming esports events and prize pools.
The system itself is pretty straightforward, as random Crates will occasionally drop in addition to the normal post-game item rewards in Competitive matches. Players will then have the option to purchase Keys that will allow them to access the contents of the Crates, where they can find random, but exclusive, Garage items that are unique to the Crate they’ve chosen.
These Crate items (or their duplicates) can be kept or traded with other players after a mandatory trade-hold, and include everything from new “Import” Battle-Cars (i.e. new-look vehicles that have the same hit-boxes, physics, and turning radii as their original inspirations) to unique animated Decals, Exotic Wheels, and other cool Garage accessories.
You will always be able to view the possible contents of a crate prior to opening it and should you decide not to use a Key at all, you can always trade either the unopened Crates or Keys themselves to other players on both PlayStation 4 and Steam PC (please note: we have reached out to Microsoft about implementing key trading on Xbox One).
Keys can be purchased individually or in bundles and, as mentioned earlier, a portion of the proceeds will go towards funding future esports events and prize pools. Here is how the pricing will shake out in North America (but you can expect regional equivalents in other territories)
Keys will be available for $1.49 individually, or in bundles of 5 for $5, 10 for $10, or 20 for $20.
If the Crates and Keys system isn’t for you, then you can turn it off with a prompt the first time a Crate is dropped in-game or at any time via the Options menu. Should you decide to opt out, you will still receive random Crates when they occur, but you will not be notified, nor will they be displayed in your inventory unless you choose to turn the system back on.
The Rocket Labs playlist adds another stadium to its lineup with the debut of “Octagon” this September!
Available for both Online and Offline Exhibition play, “Octagon” is VR-themed like other Rocket Labs Arenas, but the large, eight-sided walls are what set it apart.
The “Octagon” arena isn’t the only addition headed to Rocket League, as two more variants of classic traditional fields,”Urban Central (Dawn)” and “DFH Stadium (Stormy),” are coming as well. As always, both variants will be included for Online and offline play in Exhibition and Private matches, and the Ranked Playlists as they should be. Check ’em out below!
A FREE game mode to be included with our next update in September, Rocket League Rumble is an epic battle royale-style addition that comes stacked with randomized power-ups. Whether you’re equipped with the Haymaker (which punches the ball), the Swapper (which changes your place on the field with an opponent’s), or the Tornado (you’ll just have to see it to believe it), each one of the 11 new power-ups brings an extra dimension to the classic Rocket League formula.
Like the “Hoops” and “Mutator” modes before it, Rocket League Rumble will appear in Online Playlists and Private and Exhibition matches. The complete power-up list includes:
The Boot (Kicks an opponent’s car)
Disruptor (Forces your opponent to drive uncontrollably)
Freezer (Freezes the ball in-place)
Grappling Hook (Pulls you towards the ball)
Haymaker (Punches the ball)
Magnetizer (Attracts the ball to your car)
Plunger (Grabs the ball via plunger and cord)
Power Hitter (Allows you to hit everything harder)
Spike (Attach the ball to your car when you bump into it)
Swapper (Change positions on the field with your opponent)
Tornado (Sweep up the ball and opposing cars into a giant funnel cloud)
Added “Community Flags”
Penny Arcade flag
Added “Video Games”
Headlander – Starcophagus
Day of the Tentacle
The following items can now drop with the Painted attribute:
Added “DFH Stadium (Stormy)” to all casual/competitive playlists.
Added “Urban Central (Dawn)” to all casual/competitive playlists.
Added “Octagon” to the “Rocket Labs” playlist.
CHANGES AND UPDATES
The “Rumble” 3v3 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
Mac and Linux Beta are now available!
The Garage now supports “Equip to Blue” and “Equip to Orange” functionality. This allows you to tailor your car differently based on which team you end up on!
You can now create up to ten Car Presets that save a specific car configuration for easy access. Presets can be named to make it easy to switch between your favorites in the main menu.
Presets can be quickly swapped between in the “Garage” submenu.
The Randomize Preset button generates a completely random car configuration for you to try out!
Trading between players is now available. To trade, form a party with a friend and select the player you wish to trade with on your party bar. The “Invite to Trade” option will appear.
You can trade Online (Uncommon and up) item drops, Keys, Crates and Crate Items. You can trade most Limited items (like Halloween or Alpha items) but not special rewards like the Season 2 Boosts.
Xbox One players cannot currently trade Keys.
You cannot trade Common items or Premium DLC items. They are bound to your personal account and cannot be given away.
Keys, or items obtained from Keys (like Crate items) have a “Trade Hold” that prevents them from being traded to other players for 7 days from the time of purchase.
The primary color palette has expanded to give players more options for their Blue and Orange cars, including Green colors for the Blue Team!
Graphical optimizations on all Arenas for more consistent performance at 60 fps.
Introducing “Champions Crates”…
You can now find “Champions Crates” rarely after completing online matches. They contain exclusive decals, wheels, boost trails, and even “Import” car bodies. Crates can be unlocked with Keys, which are for sale in the “Manage Inventory” and Crate Unlock menus
Note: A portion of the proceeds from all “Champions Crates” opened goes directly to Rocket League eSports prize pools.
Each crate has a unique “series” of items it may contain. Items in each crate are classified as Rare, Very Rare, Import, Exotic, and Black Market.
In the “Manage Inventory” screen, while selecting a crate the tooltip displays the full set of items in that series and which ones you have collected.
Crate items can be used in the existing “Trade In” system that exchanges five items of one rarity for a random new item of higher rarity.
Crate items must be traded up with other items from their same series and you will receive a new item from the same series.
You can view your Crates and preview their possible contents from the “Manage Inventory” screen.
Crate drops do not count against your normal Uncommon/Rare/Very Rare online item drop limit. They are a completely separate system.
All of the “Import” cars included in crates have identical steering and hitbox stats to existing vehicles in the game.
Team Names and Colors are now available in Private Match
When creating a private match, you can now specify custom Team Names for both teams. These names will appear on the scoreboard and when goals are scored.
Private Matches now support Team Color selection. These colors override the colors selected by players. Similar to Season mode, the full color palette is available, and the stadium colors will change to reflect your choices.
Players who do not play a competitive match for 30 days or longer are now considered Inactive. Inactivity removes you from Competitive Leaderboards and reassigns you to the “Unranked” Skill Tier.
Inactive players’ skill rating is not lost or reset – they must play a few placement matches to be re calibrated. The number of placement matches depends on how long they have been inactive.
The following Boost Trails have received a visual upgrade:
“Retro Utopia” has been removed from the “Rocket Labs” playlist, but can still be played in Private Matches.
Party Chat is now available in the main menu and more!
Parties of players can now chat together from any screen using a new “Party Chat” widget that appears in the bottom right of your interface. Simply press R2 on PS4, RT on Xbox One, or click the icon on PC to open the chat window.
You can Party Chat on the Main Menu before matchmaking, from Training or other local modes, or even in a live match.
Messages from other party members will appear in your in-game chat log as well.
The “Manage Inventory” screen now supports searching and filtering of items.
While in the Replay Viewer, you can now open the Replay List and change which replay you’re watching from the mid-game menu.
In Competitive matches, the Skill Division / Promotion / Demotion display has been moved to the Scoreboard screen so it does not interfere with the Postgame Spotlight.
Disabling both “Depth of Field” and “Bloom” in the video options will no longer desaturate the entire game unintentionally.
Guam country flag now appears correctly.
Offensive name plates will once again appear censored to players on PlayStation 4 when appropriate.
Fixed an issue that incorrectly granted Xbox players incorrect XP when switching accounts