Future of PS Vita Indie Titles – Words from the Developers (Pocket Console Article)

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The Vita is home to many strong titles and much of the Vita’s library is from the talented independent studios bringing titles to the platform. 2016 hit the Vita in some respects, with a few games being cancelled & very recently some typos popping up that really annoyed the Vita community. 
Pocket Console released an article recently that covers many indie games & studios bringing titles to the Vita this year & 2017. You can see the full article at the source link but will be quoting studio’s comments below the source link.
Source: Pocket Console

Kristofor Durrschmidt, CEO/Creative Director, Crazy Viking Studios & SoulStone Technologies
Volgarr the Viking is currently undergoing certification for release with SCEA with SCEE to follow immediately after. Regions Volgarr will not be coming to immediately are countries that do not fall under ESRB or PEGI jurisdiction.”


Andrew Allanson, Ackk Studios
“Working on the Vita version provides its own challenges, just as any console does. Our biggest challenge was audio compression and memory. The game is audio intensive, with an absurd amount of battle tracks and voice acting clips, so we had to get clever with compression and work hard to not eat up memory.
The Vita version of YIIK is actively being developed, and we hope to release it shortly after the digital release of YIIK on PC and PS4. The Vita is a console that is very special to the team, so it’s important for us to have the game running on there. It’s not easy, just as no aspect of game development is, but we’ll continue to do our best to bring the game to the Vita and make it a worth while experience.”


Robert Boyd, Zeboyd Games
“Basically, last time I tested Cosmic Star Heroine, it was running around 50-60 fps with decently short load times. I’m not testing it right now, because I’m focused on finishing the game in general, but after the game is playable from start to back, I’ll go back and make sure everything is still working and do a final optimization pass.
The Vita version is very important to us because we know a lot of people enjoy playing RPGs on portable systems and because we’ve never released a game on a portable console and we’ve wanted to for a long time. Cosmic Star Heroine‘s visuals look incredibly good on the Vita’s screen and we think many people will really enjoy the game there.”


Kunal Majmudar, Business & Audio Lead, SWDTech Games
“We’re actually currently working towards our gold master (PC based), which is what will be used to create the console/mobile versions of Pixel Noir including Vita, PS4, & XB1. As such, I don’t really have a whole heck of a lot to say about the Vita version at the moment except that we’ve received the test and dev kits from Sony are are pumped to play the game on Vita for ourselves.”

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