Gurumin 3D – My Gamer Interview with Gurumin 3D Developer

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The release of Gurumin 3D is coming this week, with the action adventure title landing on 3DS’s in North America October 13th. My Gamer was able to have an interview with some of the staff working on the project.

Founded in the early 2000s, Mastiff has made a name for themselves by publishing a series of hunting/fishing titles such as theOutdoors Unleashed games and even partnered with the Remington and Shimano licenses. They also worked with the Heavy Fireseries, a number of FPS lightgun-like shooters.  But outside of these simulation titles, Mastiff also brought two other unique titles to handheld systems: the original DS release of Moon, developed by Renegade Kid, and Gurumin: A Monstrous Adventure, developed by Nihon Falcom, on PSP.
The myGamer staff had a chance to speak with Bill Swartz, President and CEO of Mastiff about this anticipated release, other Mastiff titles, and what the future might hold for this determined publisher.

This interview has some great information, so here is a link to the interview. You can read the full interview by clicking the link but will share some of the early portions of the interview. 

MG: How did Mastiff originally get involved Gurumin back in the PSP era? Did Falcom approach you and ask if you might be interested in their game?
Bill Swartz, President & CEO of Mastiff: We’ve always had deep roots in Japan. In fact, one of our very first hit titles was La Pucelle: Tactics from Nihon Ichi Software. Read the reviews of Gurumin, played it, fell in love, cold called Nihon Falcom, somehow they agreed to sit down with me, and the rest is history.
MG: What has it been like working with Falcom?  They have been around since the mid-80s and probably best known for the Ys series, Popful Mail, Brandish and many other games.  Were you excited to be working with such a prestigious company?
Mastiff: NHF is fantastic to work with. Smart, organized, supportive, no-nonsense with a good sense of what matters. As you can imagine, NHF is incredibly busy but they always found time to help us when we asked either an arcane game play/game design question or needed some guidance on an old piece of code.

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