Zelda Breath of the Wild is one of Nintendo’s biggest releases of 2017. And a major show-piece game for the upcoming Nintendo platform ‘The Nintendo Switch’. But the game might not release alongside the launch of the Switch like many are expecting. Emily Rogers, who is a trusted source regarding Nintendo rumors, shared this information on her blog recently.
In early September, I heard rumblings that the localization for the game was becoming more work than anyone had anticipated. They have to localize all of the game’s text, NPCs, quests, etc. Then, around October, I received another update that Zelda’s localization was still not going as smoothly as planned. “A very ambitious game, maybe even too much,” claimed one particular source.
That brings us to the month of November. More sources have now come forward and corroborated my information. They’ve told me that localization for Breath of the Wild might not be finished until the end of December. After localization is completed, this game will require between (at least) four-to-six months of testing. As I mentioned earlier, this is one of Nintendo’s largest and most ambitious games ever. The amount of testing required for a huge open-world game like this is enormous. Nintendo’s intention is to have the game as bug free as possible.
This means that due to the grander scope of the game compared to other Zelda titles, Breath of the Wild will not make it’s suggested March release. It is worth noting that the game was never confirmed for a March release date. But keep in mind that this is a rumor and they should be treated as such; this is not a confirmation about anything regarding Zelda Breath of the Wild or any official Nintendo announcements.
Also worth noting is that the game runs better on the Switch and the final game will be harder then what people experienced at E3 2016.
On an unrelated note, I’ve also heard whispers of the Switch version of BoTW running more smoothly than the Wii U version. Furthermore, I hear the final version of the game is a bit harder than what the press and media played at E3. Actually, I hear they toned down the E3 demo’s difficulty a tiny bit because they wanted journalists and press members to have fun exploring.
Source: Emily Rogers Blog Post