Sonic is a series that speeds through the platforming genre at record pace, creating experiences people never forget. But the Blue Blur never really ventured into the realm of role playing games unlike his friendly plumber rival. While Mario hopped through the Mushroom Kingdom and beyond in many RPG titles developed by Square Enix, AlphaDream and Intelligent Systems, Sonic never touched the genre.
That was until 2007, with SEGA announcing that famous studio Bioware was working on a Sonic the Hedgehog role playing game for the Nintendo DS. This was a huge deal at the time, as Bioware never made a Sonic game nor a portable title before. With SEGA publishing the title and EA letting the studio work on the project after purchasing them, Sonic Chronicles: The Dark Brotherhood released in Fall 2008.
Does this RPG title live up to past Bioware titles and honor the Sonic series in a positive way?
2D action platformers are a genre of games many enjoyed over the years. But to stay fresh and creative in the ever expanding genre, many games tend to go in odd directions and explore unique concepts. Playing as a sack of meat to save his bandage girlfriend, jumping in/out of the screen to kill mud-themed monsters, and running around as a dragon with speed rivaling a blue hedgehog across colorful landscapes; the genre isn’t afraid to explore interesting concepts.
So how about dusting? You know, that chore that we do in ensuring our homes are nice and clean. Indie studio called Hit-Box said lets turn that into a 2D platformer. The end result is a really creative adventure being formed. Through cleaning the world of leaves and dust, four heroes set out to save the world from dust monsters. Does this interesting adventure create one of the genre’s best? Pick up your broom and get dusting to find out!
3D platformers come in all shapes and sizes, with many of them offering unique takes on time honored mechanics. Through tight level design and creative elements, the 3D platformer has strikingly evolved over the many years since it’s introduction in the late 90’s. Today the genre is slowly coming back with games like Yooka-Laylee and Super Mario Odyssey releasing in 2017, making many hopeful for the genre’s future.
Poi is a unique beast compared to those other games though. The game originated as a Kickstarter project that slowly grew as an early access game on Steam since 2015; Febuary 1st marks the game leaving early access and now it’s in a complete finished state.
Does the game stand up next to the 3D platformer genre’s best adventures? Lets go on a 3D platforming adventure invoking memories of past and present to find out!
Video Games focusing on randomly generated elements are quite interesting. They have elements shifting depending on your current run while also having unique gameplay systems to ensure every run feels rewarding. I love games like this personally, as the ones that feel ‘fair’ while also providing challenge show this style of gaming at it’s best.
Risk of Rain is one such example of a title within the Roguelike genre of gaming, having you explore hostile planets and fighting back various creatures on a 2D plain. Does this title from the two-man team at Hopoo Games offer a game that is one of the genre’s best?
Nintendo are famous for making quality platformers, but not all of them stared Mario and his brother Luigi. After the release of Super Mario World, Nintendo push Yoshi in more titles due to him being a popular character. This sparked the idea of making a 2D platformer using Yoshi as the main character. Mario would be present too, but as a baby.
The origins of Mario and Yoshi going on a grand adventure happening at the same time! A novel idea that offered very creative core gameplay designs that drastically changed the core 2D Mario formula. Does it hold up today as a timeless classic?
The Metal Gear series is a strange franchise. I mean that in the best of ways though; covering serious subject matters while also having a silly side that just works. The series has had many games release throughout it’s life span and one game many were interested in was called Metal Gear Solid: Rising.
This would blend the stealth gameplay from past games with action/combat where you can cut objects with precise angles. It looked promising but it was silently scrapped within Konami & Kojima Productions.
Kojima went to Platinum Games and asked if they could salvage the game. Fast forward one year and we see Metal Gear Rising: Revengance released on the PS3 and Xbox 360 (with a PC port one year later). With past works like Bayonetta, Madworld and Vanquish under the studio’s belt, does this sword swinging adventure a platinum hit? Or just a bronze metal?
Sonic is a series that goes in various directions and is never afraid to try out new things. Sometimes though, those new things are head-scratching at first. Taking one of your more mysterious characters and completely making him dark, giving him access to fire arms and going for a more serious visual style turns heads.
People were shocked when the game Shadow the Hedgehog was announced and when it released, confusion on the title only continued.
Some enjoyed it but many did not for various reasons. Does this darker adventure for Shadow result in a good game? Fire arms in platformers have been proven to work and games like Jak II prove you can take colorful franchises and make them serious. Lets dive into the adventure that is Shadow the Hedgehog and see what it has to offer.
Mega Man is a series many love and enjoy. Starting on the NES in the late 1980’s, it was Capcom’s early effort to produce an original game for consoles after having much success making arcade games. While the series continued for many years and had many releases, it’s important to remember the origins of the series.
Through a blending of concepts from arcade titles and the traditional 2D platformer, Mega Man did a lot to feel unique in the genre. But does the original classic hold up today, more so in comparison of the other games in the series?
Skylanders is a series that has grown massively over the past few years. Originating as a simple reboot for the Spyro series using toys grew into a massive success for Activison & Toys For Bob. But the series had the helping hand of Vicarious Visions, producing a mobile light-gun style game for the franchise. When the series went for yearly releases, Toys For Bob asked Vicarious Visions to make an original Skylanders game for consoles.
This birthed SWAP-Force, being a game taking elements from Vicarious Visions 3DS releases of Skylanders games and Toys For Bob gameplay structure. When it originally released back in 2013, many were impressed with the higher production values and more platforming-focused gameplay. Being the template for all future Skylanders games going forward, does SWAP-Force hold up as a great action platforming adventure?