![Featured image for “[TECH-O-NATOR] Throwback: The Pocket Electrodex Video Owner’s Guide (video by PDCS216)”](https://i0.wp.com/3wirel.com/wp-content/uploads/2024/10/the-pocket-electrodex-video-owners-guide.jpg?fit=480%2C360&ssl=1)
Past Mortem: Inafune Explained (Stop Skeletons From Fighting)
When discussing Mighty No. 9’s history, you cannot ignore the man behind the project Inafune. Series producer of Mega Man for years before leaving Capcom, Inafune set out to make a name for himself in making his own studios and original productions. To dive into some history surrounding Inafune, Stop Skeletons From Fighting released a video detailing past and present of this gaming legend.
Father? Businessman? Hack? Conman? Now that we’ve broken down the Mighty No 9 kickstarter campaign, it’s time take a closer look at the man at the center of it all, Keiji Inafune.
Narrated by Grace Kramer
Written by Grace Kramer & Derek Alexander
Edited by Derek Alexander
I shared my take on the history of Mighty No. 9 on 3WIREL before but I honestly feel like Inafune bit off more then he could chew. He never used crowd funding before MN9 and his lack of experience using the platform is very viable with how he acted toward the community. Maybe in the future he will take what he learned from Might No. 9 and help create some great experience.
It’s not like he didn’t before Might No. 9, as he was responsible for the ideas behind Soul Sacrifice & Soul Sacrifice Delta; both games are some of my favorite Vita Action/RPG’s.
Remembering Sonic & The Secret Rings – The Nintendo Wii Storybook Adventure
Secret Rings is the series first venture on the Nintendo Wii and it plays with a lot of the systems features. Motion Controls, the Wii’s graphical abilities, a vocal-heavy soundtrack, and an impressive storybook style that the series never tried out before.
This release not unlike Sonic Rush, signified a major change for the Sonic series and it is a precursor to the Modern Style we see with Unleashed and Colors latter on.
With Secret Rings celebrating it’s ten year anniversary, I figured it would be fun to revisit this lost book in Sonic’s long history. Lets rock the place and explore the Arabian nights with a blue hedgehog.
Read More
Yooka-Laylee multiplayer: Kartos Karting
IGN shows off more of Yooka-Laylee’s multiplayer this time 4 player racing game called “Kartos Karting”.
It’s nothing ground breaking just looks like a fun mini game to play with friends on a whim. It actually reminds me of of R.C. Pro-AM on the NES which is fitting since that game was made by Rare ware.
Shovel Knight: Specter of Torment – Development Complete & Submission Process Started
The indie hit Shovel Knight is getting a new expansion coming out very soon. But how soon you may be asking….well, very soon apparently! Yacht Club Games announced on their social media that Specter of Torment is content complete and development is finished. All that is left is the submission process across various platforms and ensuring the game runs well on everything.
We will be covering more on Specter of Torment and everything Shovel Knight as further information releases.
NeiR Music Coming to Final Fantasy XV
NieR is infamous for not only being an odd little game, but also having a wonderful soundtrack. Many of it’s tracks are iconic to the title and are fondly remembered to this day. With the release of a new update for Final Fantasy XV, a surprise NeiR collaboration is hidden away in the games music. Similar to other music you can listen to when driving across the landscapes, you can play some NeiR music as well now.
Fans will have the chance to grab some NieR music for the car radio and music player including “Song of the Ancients/Fate” and “Weight of the World.”
While this isn’t a massive selection of music from the NeiR series, it’s great seeing the game represented in one of Square Enix’s largest releases. NeiR Automata is releasing soon for the PS4, so stay tuned for further updates on that title.
Source: Nova Crystallis
File Sizes Revealed for Some Nintendo Switch Titles
Twitter user @Dystify pointed out some files sizes for Nintendo Switch titles that @Pixelpar discovered based on the Japanese versions of various Switch software. They range from not that big like Puyo Puyo Tetris and Snipperclips hitting below 2GB to the highest being Dragon Quest Builders at 32 GB (over the included memory featured in the Nintendo Switch system).
With high capacity carts that will store retail games, it’s likely best to get Switch software at retail until you manage to get a 100GB+ MicroSD card based on some of these file sizes. But to be fair to the higher memory games, they are either massive in scope (Zelda) or are two games bundled together (DQ Heroes I & II).
Either way, this is interesting news and we will report on file sizes in addition to other Nintendo Switch news at it comes out.
Yoku’s Island Express Announced – PS4/Xbox One/PC/Switch Pinball-Platforming Adventure
Pinball is a genre of games that is quite interesting, as you can take wild concepts and apply pinball elements to them. One famous example is taking the pinball elements from Sonic 2 and turning that into a full-on pinball game with Sonic Spinball. The genre is one open with creativity and developers Villa Gorilla demonstrate that with their new project Yoku’s Island Express for the PS4, Nintendo Switch, Xbox One and PC (Steam).
Based off the trailer, it blends open-world exploration with time-honored pinball mechanics to create promising level design. As I watched the trailer, I kept thinking about games like Rayman Origins and Sonic Spinball due to how it seems to blend platforming with pinball and the games striking visual art direction. With it releasing on many platforms, it be bouncing across bumpers and more later this year. Below is the official press release from Villa Gorilla, so consider reading that if you want to learn more about the game.
Source: Villa Gorilla Press Release
Read More
Nintendo Using Batteries Produced by Amperex (Note 7 Phones) for Switch
The Nintendo Switch is releasing just weeks away but we are learning more about the system daily. One such piece of information is that the battery powering the console is being produced by Amperex. The batteries powering the Nintendo Switch are the same batteries that powered the Samsung Note 7 Phone.
The people said it is unlikely that Samsung would stop buying batteries from Amperex, which is known as ATL, at least for now, because of the supplier’s lead in technology and production capacity.
ATL has close ties with Apple Inc. in battery research and development, people familiar with the matter said. Nintendo Co. will also use ATL batteries for its new hand-held hybrid console Switch, according to people familiar with the matter. Nintendo’s new game console will go on sale in March. A Nintendo spokesman declined to comment about battery suppliers. Apple wasn’t immediately available for comment.
This is a big deal if you saw me mentioning ‘Note 7’. The Note 7 Phone is famous for being a faulty product due to poorly designed batteries that easily got damaged, resulting in publicly reported explosions and fires worldwide. What is interesting is that Amperex helped supply Note 7 replacement batteries before the phone was fully recalled, meaning that while improved over the original battery they still caused similar problems.
Nintendo working with Amperex to make batteries powering the Switch is a very strange move as they should be aware of how dangerous the batteries can be to the reputation and reception of the platform. We will see what happens after launch but hopefully the batteries powering the Switch are much better then the ones that powered Note 7 phones.
Source: NeoGaf, Techno Buffalo
Digital Foundry Retro: The Need for Speed Revisited on 3DO/PC/PS1/Saturn
Digital Foundry has drifted across a number of classic games in the ‘Retro’ series, covering classics like Daytona USA and Shenmue. A new game is being covered in a recent DF Retro video covering the Need for Speed series, Electronic Arts iconic racing franchise that has lasted for decades.
Rewind to 1994 and join John Linneman for an in-depth retrospective on the original Need for Speed, from its beginnings on 3DO all the way through to the PC, Saturn and PlayStation ports and special editions!
These videos are well put together, contain a lot of valuable information about the technical aspects of different versions and cover graphical effects used to make the game sing. It’s a great video and I highly recommend you give it a watch!
Fur-Fun (Platforming Game from YouTuber) Uses Stolen Assets from Banjo-Kazooie
On Steam, there are some cases of developers not being the most friendly and causing issues when being called out. This could grow into huge stories sadly and even lead to lawsuits being started toward critics of games. One such story is happening today (as of this writing), with what seems to be a charming 3D platformer with multiplayer elements becoming a case for stolen asset use.
When extracted from the games files, people discovered Fur-Fun uses Banjo-Kazooie assets (which are owned by Rare and Microsoft).
People called this out and the developer gave a response to the claims.
“So what? These files are not used in the game, and they are illegally extracted from it.” (He apparently implies that the action of extracting files from Fur-Fun to discover this, is illegal)
“Just like all of the tweets I have seen from you, you are wrong. You have no idea and on top of that you believe your own theories”.
“People like you who don’t even check the veracity of their words before writing them don’t even deserve to be answered”
“He hasn’t bought anything. I am the creator of that Kickstarter. You’d better stop tweeting because you have no fucking idea about anything“.
What’s worse is that the game’s creator is censoring critics against this discovery. A Spanish video game site wrote an article about it for example and you can find images of this below.
The interesting things about this story is that using place-holders for game development is very common, but you don’t have them in the finished release. If you are releasing a paid product and don’t get permission to use specific copyright, then it is illegal. Keep in mind that the game could be updated after getting heavy criticism to remove the Banjo Kazooie files, but it’s a major issue that these are in place in the release game.
Hopefully the developer comes out and explains ‘why’ these files were even in the finished product and understands why it’s not right to use files from other games without permission and crediting the source of said files.
Source: NeoGaf